Unexpectedly, the centaur girl turned out to be a second-level healing shaman. The two male centaurs were also fourth-level warriors, but they still had no effect. After all, the human side was crushed in terms of level and numbers.

The so-called shaman is a spell-casting unit exclusive to the orcs. It is divided into three categories: treatment, enhancement, and element. They correspond to human priests, paladins, and mages.

The advantage of shamans compared to human spellcasting units is that training is simple and depends solely on talent. Young orcs may be inspired to become shamans when praying to the beast god, and they will automatically understand spells as they advance in level. Just like human priests, they are called shamans.

The shortcomings are also obvious. Although the number of spell slots is the same as that of human mages, all spells are fixed and of few types.

For example, after receiving enlightenment to become a lightning-type elemental shaman, you can master a total of up to eight levels of spells, but there are only three at each level. One of them is lightning-type, and two of them are common to all shamans, and then they are gone.

After enlightenment becomes a healing shaman, you can also master a total of up to eight levels of spells, and there are three spells at each level. One of them is a healing shaman, and two of them are common to all shamans, and then they are gone.

As for the enhancement shaman, except for the two general spells at each level, he is the same as the warrior. He wears armor and fights with weapons.

Human priests can master about ten divine spells at each level, while mages have more spells and are more widely applicable. However, for the orcs, it is enough that the healing shaman can provide the same healing as the priest, and the elemental shaman can use attack spells like the mage. After all, for their straight temperament, many human mage spells cannot be used.

Seeing that she could no longer support herself under the siege of humans, the centaur girl suddenly took out a metal token.

"not good!"

After seeing the token, Kristen recognized it as a magic item and immediately consumed two spell slots to cast the first-level spell "Trance". This spell can make the target creature fall into a trance, making it sluggish and unable to cast spells. It is also impossible to use magic power to open magic items. Although there is a certain chance of being resisted, if the caster's level is higher than the opponent's, it will basically succeed.

The reason why offensive spells are not used is because even fast ones such as "magic missiles" have ballistic flight time, and activating magic items only requires a preset password.

The good news is that the spell was successful and the centaur girl fell into a trance. The bad news is that this magic item was still triggered, so a burst of magic light flashed, and everyone in the cave was teleported to a hall.

It seemed that this centaur girl didn't know what the effect would be after triggering the token, and she was stunned for a moment when she suddenly found herself in a strange place. But Christine had already reacted, and she came to the centaur girl in a flash and snatched the metal token from her hand.

"what!"

The centaur girl was shocked when she saw the token in her hand being taken away, but the next second she was knocked unconscious by Christine, and the two male centaurs were also knocked unconscious at the same time.

"Tie them all up." Christine ordered.

Although the others were also a little confused because they were suddenly teleported, they immediately followed the order and tied up the three centaurs.

Christine then had time to look around.

This hall is very tall, so many people only occupy one-third of the space inside. There is a teleportation circle carved on the ground. After all, the teleportation magic circle used by modern mages inherited from the ancient Netheril Magic Empire, so it is easy to recognize. Directly opposite there is a five-meter-wide and four-meter-high passage. The lighting magic stone at the top of the hall and passage emits a light that is no less bright than the outside.

Then he looked at the metal token in his hand. It was only about the size of a palm. The emblem engraved on the front, Christine knew, represented a certain arcanist, but she didn't know who it was. On the back, there was a number engraved in Netherese magic words. and instructions for use, with a small emblem on it.

At this time, Kristen knew why the opponent still triggered the effect of the token after the "trance" she cast took effect, because when using it, she only needed to press the small emblem on it.

It was very typical of the ancient Netheril Magic Empire. At that time, the arcanists had many spirit assistants. These little things couldn't use spells, so a pressed "remote control" solved their access problem.

According to the description, as long as you enter the effective range of the teleportation circle and press the emblem above, you can teleport in the user and all people and objects with a diameter of ten meters around them. Christine guessed that this metal token was specially used by the spirits to transport supplies.

It seems that this is the magic laboratory that Christine is looking for, but I don't know why this metal token is in the hands of the centaur. But it doesn't matter, didn't we catch three people alive?

After a while, the centaur girl woke up.

Christine took out the metal token and asked: "Miss Centaur, please tell me why you came here and where did you get this metal token?"

The centaur girl glanced at her and said nothing, seemingly not wanting to answer.

Kristen cast a zero-level spell "Magic Trick" to make her hands look like lightning.

"You see, I am a mage. If you don't want to suffer needlessly, it's best to tell the truth."

The orcs who can move here naturally know the power of human mages. The centaur girl saw the lightning on Christine's hand and the third-level mage emblem she was wearing and knew that the other party was telling the truth. Under the power of magic, she could not speak harshly. any effect.

"My name is Treya, and this metal token is handed down from our tribe..."

Centaur girl, but the healing shaman wears common clothes.

According to Treya's account, she belongs to a large centaur tribe and she is the chief's daughter. After the death of the chief, the position was passed to Treya's brother, but because she was a healing shaman, her prestige in the tribe was very high.

One day Treya's brother handed her a metal token that was passed down from the tribe and was found by the ancestors on Roskilde Island. It may be related to the secret of the ancient Netheril Magic Empire, because Treya is The shaman is rich in knowledge and hopes that she will decipher this secret and bring treasure to the tribe.

The orcs naturally also do research on the magical empire of ancient Netheril. After all, they also hope to dig something out of the ruins and then sweep across the continent to be themselves, so high-level shamans also study the magical writings of ancient Netheril. of.

After consulting the information, Treya deciphered the text on the metal token, and then took people to the island to start a treasure hunt.

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